Client side js

This is a game developed by my friend Johan Vester and I. It's multiplayer with a javascript font- and backend. The backend runs on a NodeJS server. Because both the backend and frontend is written in javascript we where able to reuse a lot of the client physics code in the backend anti cheat checks. The multiplayer code uses a library called SocketIO, no libraries where used in the frontend. The physics is very simular to my rope demo. The source is written in Coffee Script and compiles into javascript.

Look at the source on github!